// ------------------------------------------------------------------------------- // Copyright (c) 2012, Junggon Kim // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ------------------------------------------------------------------------------- //================================================================================ // GForce: base class for force elements // // junggon@gmail.com //================================================================================ #ifndef _GEAR_FORCE_ #define _GEAR_FORCE_ #include "gelement.h" //============================================================= // GForce //============================================================= class GForce : public GElement { public: enum ForceType { GFORCE_NULL, GFORCE_SPRINGDAMPER_BODY, GFORCE_SPRINGDAMPER_JOINT, }; ForceType forceType; public: GForce() : forceType(GFORCE_NULL) {} virtual ~GForce() {} virtual bool applyForce(bool badd_ = true) = 0; ForceType getForceType() { return forceType; } }; #endif