constraint two bar
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@ -5,7 +5,7 @@
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0 # nlages
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0 # n_add_eq
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0 # n_roots
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2.000000 # tend
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6.020000 # tend
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1 # integration method
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9.9999997E-06 # atolg(1)
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1.0000000E-07 # rtolg(1)
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@ -112,17 +112,17 @@
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0.0000000E+00 # vipar
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14 # N-Values for IntegrationOutputInfos
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20 # nrhs_total
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19 # nrhs_nojac
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621 # nrhs_total
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620 # nrhs_nojac
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1 # n jacobi
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0 # n mass
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19 # n steps
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620 # n steps
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0 # n roots
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0 # n error test failors
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0 # n convergence test failors
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0 # n steps_rejected
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0.6892850 # last step size
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9.9999998E-03 # last step size
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1 # last order
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0 # rhs_error_flag
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0 # integrator_error_flag
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2.000000 # tout required
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6.020000 # tout required
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@ -12,7 +12,7 @@ version.build = 66
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!**********************************************************************
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gravity ( 1 ) = 0.0000000000000000E+00 ! Gravity
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gravity ( 2 ) = 0.0000000000000000E+00 ! Gravity
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gravity ( 3 ) = -9.8100000000000005E+00 ! Gravity
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gravity ( 3 ) = 0.0000000000000000E+00 ! Gravity
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vehicle.startvel = 0.0000000000000000E+00 ! Vehicle initial velocity
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vehicle.applystartvel = 0 ! Apply vehicle initial velocity at solver start
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glob.compat.flxnodeori = 0 ! Flexbody Node Orientation Method
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@ -59,7 +59,7 @@ prop2d.proj.dir = 2
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view.type ( $V_WorkingView ) = 0 ! Projection type
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view.pos ( 1 , $V_WorkingView ) = 1.3631503582000732E+00 ! Position
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view.pos ( 2 , $V_WorkingView ) = 4.4713389873504639E-01 ! Position
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view.pos ( 3 , $V_WorkingView ) = 3.1935000419616699E+00 ! Position
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view.pos ( 3 , $V_WorkingView ) = 2.8461022377014160E+00 ! Position
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view.orient ( 1 , $V_WorkingView ) = -0.0000000000000000E+00 ! Orientation
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view.orient ( 2 , $V_WorkingView ) = 8.7422776573475858E-08 ! Orientation
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view.orient ( 3 , $V_WorkingView ) = 0.0000000000000000E+00 ! Orientation
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@ -68,7 +68,7 @@ view.angle ( $V_WorkingView ) = 7.85398185
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view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto
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view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto
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view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value
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view.bclip.value ( $V_WorkingView ) = 4.9445943832397461E+00 ! Back clipping plane value
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view.bclip.value ( $V_WorkingView ) = 4.5971965789794922E+00 ! Back clipping plane value
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view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type
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view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center
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view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved
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@ -4,15 +4,12 @@
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! State Sets
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!**********************************************************************
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stateset.begin ( $ST___Dummy__ )
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stset.constr.f ( 1 , $L_1 ) = 0.0000000000000000E+00 ! Constraint forces
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stset.constr.f ( 2 , $L_1 ) = 0.0000000000000000E+00 ! Constraint forces
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stset.constr.f ( 3 , $L_1 ) = -1.9593886667068838E-01 ! Constraint forces
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stset.constr.f ( 4 , $L_1 ) = 0.0000000000000000E+00 ! Constraint forces
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stset.constr.f ( 1 , $L_1 ) = -1.9593886667068838E-01 ! Constraint forces
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stset.joint.st.pos ( 1 , $J_Body2 ) = -1.0471975360365788E+00 ! Joint position states
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stset.joint.st.vel ( 1 , $J_Body2 ) = -1.2566371900946920E+00 ! Joint velocity states
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stateset.end ( $ST___Dummy__ )
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stset.time ( $ST___Dummy__ ) = 2.0000000000000000E+00 ! Time
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stset.model.data.redundancy ( $ST___Dummy__ ) = 'eJxjZGBgYGSAAEYkbJySmmaammJobGmebJSWam5hZmpoYZiSaGBkZJqabGYEAJfiCMw4AAAAAAAAAA==' ! Constraint redundancy data
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stset.model.data.dependency ( $ST___Dummy__ ) = 'eJxjYGBgYETDximpaaapKYbGlubJRmmp5hZmpoYWhimJBkZGpqnJZkYAl6IIyzQAAAAAAAAA' ! Solver state dependency data
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stset.model.data.redundancy ( $ST___Dummy__ ) = 'eJxjYMAOUs3MjE0SLVONTZINEhNNk1MSDUzTktJSjFJNE43NjEwAmUMJRDgAAAAAAAAA' ! Constraint redundancy data
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stset.model.data.dependency ( $ST___Dummy__ ) = 'eJxjYGBgYETDqWZmxiaJlqnGJskGiYmmySmJBqZpSWkpRqmmicZmRiYAmecJSDQAAAAAAAAA' ! Solver state dependency data
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@ -453,12 +453,12 @@ constr.f ( 1 , $L_1 ) = 0.00000000
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constr.f ( 2 , $L_1 ) = 0.0000000000000000E+00 ! Forces
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constr.f ( 3 , $L_1 ) = 0.0000000000000000E+00 ! Forces
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constr.f ( 4 , $L_1 ) = 0.0000000000000000E+00 ! Forces
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constr.par ( 1 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Rotation in alpha
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constr.par ( 2 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Rotation in beta
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constr.par ( 1 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in alpha
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constr.par ( 2 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in beta
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constr.par ( 3 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in gamma
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constr.par ( 4 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Transl. in x of M_k
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constr.par ( 5 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Transl. in y of M_k
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constr.par ( 6 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Transl. in z of M_k
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constr.par ( 6 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Transl. in z of M_k
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constr.par ( 7 , $L_1 ) = 0.0000000000000000E+00 ! [-] Rotation sequence
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!**********************************************************************
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