change planars

This commit is contained in:
cosmic_power 2023-10-26 23:08:40 +08:00
parent f6bf50b1df
commit b62dbc11e0
7 changed files with 97 additions and 8 deletions

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@ -253,9 +253,9 @@ prim.par ( 3 , $P_Isys ) = 1.00000000
!********************************************************************** !**********************************************************************
body.m ( $B_Body1 ) = 1.0000000000000000E+00 ! Mass of the Body body.m ( $B_Body1 ) = 1.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body1 ) = 0.0000000000000000E+00 ! Center of gravity body.cg.pos ( 1 , $B_Body1 ) = { 1/2 } ! Center of gravity
body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body1 ) = $M_Body1_Top ! Reference Marker for center of gravity body.cg.ref ( $B_Body1 ) = $M_Body1_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia

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@ -2,7 +2,7 @@
License Requirements for Model: License Requirements for Model:
planar2 planar2
********************************************************* *********************************************************
solver: gui:
- planar2 - planar2
********************************************************* *********************************************************

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@ -68,7 +68,7 @@ view.angle ( $V_WorkingView ) = 7.85398185
view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto
view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value
view.bclip.value ( $V_WorkingView ) = 4.1498994827270508E+00 ! Back clipping plane value view.bclip.value ( $V_WorkingView ) = 5.0572495460510254E+00 ! Back clipping plane value
view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center
view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved
@ -255,12 +255,12 @@ body.m ( $B_Body1 ) = 1.00000000
body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body1 ) = 0.0000000000000000E+00 ! Center of gravity body.cg.pos ( 1 , $B_Body1 ) = 0.0000000000000000E+00 ! Center of gravity
body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body1 ) = $M_Body1_Top ! Reference Marker for center of gravity body.cg.ref ( $B_Body1 ) = $M_Body1_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body1 ) = 1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker body.I.kind ( $B_Body1 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body1 ) = $M_Body1_Top ! Inertia Reference Marker body.I.ref ( $B_Body1 ) = $M_Body1_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body1 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim body.flx.cosim.job.type ( $B_Body1 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body1 ) = '' ! previous abaqus job run body.flx.cosim.job.previous ( $B_Body1 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body1 ) = '' ! additional command line options for the abaqus run body.flx.cosim.job.cmdoptions ( $B_Body1 ) = '' ! additional command line options for the abaqus run
@ -299,7 +299,7 @@ joint.attr.2d.paths.to.y ( 1 , 1 , 1 , $J_Body1 ) = 110, 153
prim.type ( $P_Body1_Joint ) = 2 ! Type prim.type ( $P_Body1_Joint ) = 2 ! Type
prim.ref ( $P_Body1_Joint ) = $M_Body1_BRF ! Reference Marker prim.ref ( $P_Body1_Joint ) = $M_Body1_BRF ! Reference Marker
prim.ang ( 1 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles prim.ang ( 1 , $P_Body1_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles prim.ang ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles prim.ang ( 3 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body1_Joint ) = 3.0000000000000000E+01 ! Colors (red component) prim.color.r ( 1 , $P_Body1_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
@ -351,6 +351,95 @@ prim.par ( 10 , $P_Body1_Link ) = 0.00000000
prim.par ( 11 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with prim.par ( 11 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body2 ) = 1.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body2 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body2 ) = 0.0000000000000000E+00 ! Center of gravity
body.cg.kind ( $B_Body2 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body2 ) = $M_Body2_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body2 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body2 ) = $M_Body2_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body2 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body2 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body2 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body2 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body2_BRF ) = 1 ! Type
marker.parent ( $M_Body2_BRF ) = $B_Body2 ! Body
marker.flx.type ( $M_Body2_BRF ) = 4 ! Flexible type
marker.type ( $M_Body2_Top ) = 2 ! Type
marker.parent ( $M_Body2_Top ) = $B_Body2 ! Body
marker.pos ( 1 , $M_Body2_Top ) = $G_DH2.$_a ! Position
marker.pos ( 2 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Angles
joint.from ( $J_Body2 ) = $M_Body1_Top ! From Marker
joint.to ( $J_Body2 ) = $M_Body2_BRF ! To Marker
joint.type ( $J_Body2 ) = 29 ! Type
joint.st.vel ( 1 , $J_Body2 ) = 0.0000000000000000E+00 ! Velocity
joint.par ( 1 , $J_Body2 ) = 3.0000000000000000E+00 ! [-] Axis of motion
joint.par ( 2 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Angle at t = 0
joint.par ( 3 , $J_Body2 ) = 2.0000000000000000E+00 ! [rad] Amplitude
joint.par ( 4 , $J_Body2 ) = { 4*pi } ! [rad/s] Frequency
joint.par ( 5 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Phase
prim.type ( $P_Body2_Joint ) = 2 ! Type
prim.ref ( $P_Body2_Joint ) = $M_Body2_BRF ! Reference Marker
prim.ang ( 1 , $P_Body2_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body2_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Joint ) = 1.4400000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.transparency ( $P_Body2_Joint ) = 2.5000000000000000E-01 ! Transparency
prim.mp.dens.solid ( $P_Body2_Joint ) = 7.8500000000000000E+03 ! Density
prim.par ( 2 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body2_Link ) = 2 ! Type
prim.ref ( $P_Body2_Link ) = $M_Body2_BRF ! Reference Marker
prim.pos ( 1 , $P_Body2_Link ) = { $G_DH2.$_a/2 } ! Position
prim.pos ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [m] Height
prim.par ( 3 , $P_Body2_Link ) = 2.9999999999999999E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
!********************************************************************** !**********************************************************************
! Sensors ! Sensors
!********************************************************************** !**********************************************************************