add DVT ME kinematics v1

This commit is contained in:
cosmic_power 2024-09-28 19:14:13 +08:00
parent 685e75be75
commit 9cee200428
1 changed files with 332 additions and 18 deletions

View File

@ -57,18 +57,18 @@ prop2d.proj.dir = 2
! Views ! Views
!********************************************************************** !**********************************************************************
view.type ( $V_WorkingView ) = 0 ! Projection type view.type ( $V_WorkingView ) = 0 ! Projection type
view.pos ( 1 , $V_WorkingView ) = 1.8545341491699219E+00 ! Position view.pos ( 1 , $V_WorkingView ) = 2.1088347434997559E+00 ! Position
view.pos ( 2 , $V_WorkingView ) = -2.3901579380035400E+00 ! Position view.pos ( 2 , $V_WorkingView ) = -2.6573514938354492E+00 ! Position
view.pos ( 3 , $V_WorkingView ) = 7.4233853816986084E-01 ! Position view.pos ( 3 , $V_WorkingView ) = 1.7044977843761444E-01 ! Position
view.orient ( 1 , $V_WorkingView ) = 6.1801481246948242E-01 ! Orientation view.orient ( 1 , $V_WorkingView ) = 6.7753052711486816E-01 ! Orientation
view.orient ( 2 , $V_WorkingView ) = 1.8156309425830841E-01 ! Orientation view.orient ( 2 , $V_WorkingView ) = 1.1753953248262405E-01 ! Orientation
view.orient ( 3 , $V_WorkingView ) = 1.6454981267452240E-01 ! Orientation view.orient ( 3 , $V_WorkingView ) = 6.0830432921648026E-02 ! Orientation
view.orient ( 4 , $V_WorkingView ) = 7.4700468778610229E-01 ! Orientation view.orient ( 4 , $V_WorkingView ) = 7.2348916530609131E-01 ! Orientation
view.angle ( $V_WorkingView ) = 7.8539818525314331E-01 ! Lens angle view.angle ( $V_WorkingView ) = 7.8539818525314331E-01 ! Lens angle
view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto
view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value
view.bclip.value ( $V_WorkingView ) = 3.7506186962127686E+00 ! Back clipping plane value view.bclip.value ( $V_WorkingView ) = 4.3882865905761719E+00 ! Back clipping plane value
view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center
view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved
@ -258,9 +258,9 @@ subvargroup.end ( $G_DH4 )
subvargroup.desc ( 1 , $G_DH4 ) = '' ! Description subvargroup.desc ( 1 , $G_DH4 ) = '' ! Description
subvargroup.begin ( $G_DH5 ) ! $G_DH5 subvargroup.begin ( $G_DH5 ) ! $G_DH5
subvar.str ( $_a ) = '0.28' ! $G_DH5.$_a, Definition subvar.str ( $_a ) = '0' ! $G_DH5.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH5.$_d, Definition subvar.str ( $_d ) = '0.28' ! $G_DH5.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '-pi/2' ! $G_DH5.$_alpha, Definition subvar.str ( $_alpha ) = '-pi/2' ! $G_DH5.$_alpha, Definition
@ -287,6 +287,51 @@ subvargroup.begin ( $G_DH6 )
subvargroup.end ( $G_DH6 ) ! $G_DH6 subvargroup.end ( $G_DH6 ) ! $G_DH6
subvargroup.desc ( 1 , $G_DH6 ) = '' ! Description subvargroup.desc ( 1 , $G_DH6 ) = '' ! Description
subvargroup.begin ( $G_DH7 ) ! $G_DH7
subvar.str ( $_a ) = '0' ! $G_DH7.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH7.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '-pi/2' ! $G_DH7.$_alpha, Definition
subvar.str ( $_theta ) = '-pi/2' ! $G_DH7.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH7.$_offset, Definition
subvargroup.end ( $G_DH7 ) ! $G_DH7
subvargroup.desc ( 1 , $G_DH7 ) = '' ! Description
subvargroup.begin ( $G_DH8 ) ! $G_DH8
subvar.str ( $_a ) = '0.0586' ! $G_DH8.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH8.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '-pi/2' ! $G_DH8.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH8.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH8.$_offset, Definition
subvargroup.end ( $G_DH8 ) ! $G_DH8
subvargroup.desc ( 1 , $G_DH8 ) = '' ! Description
subvargroup.begin ( $G_DH9 ) ! $G_DH9
subvar.str ( $_a ) = '0' ! $G_DH9.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH9.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '-pi/2' ! $G_DH9.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH9.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH9.$_offset, Definition
subvargroup.end ( $G_DH9 ) ! $G_DH9
subvargroup.desc ( 1 , $G_DH9 ) = '' ! Description
!********************************************************************** !**********************************************************************
! Reference systems ! Reference systems
!********************************************************************** !**********************************************************************
@ -664,14 +709,17 @@ marker.parent ( $M_Body5_BRF ) = $B_Body5
marker.flx.type ( $M_Body5_BRF ) = 4 ! Flexible type marker.flx.type ( $M_Body5_BRF ) = 4 ! Flexible type
marker.type ( $M_Body5_Top ) = 2 ! Type marker.type ( $M_Body5_Top ) = 2 ! Type
marker.ref ( $M_Body5_Top ) = $M_Body5_Mid ! Reference Marker
marker.parent ( $M_Body5_Top ) = $B_Body5 ! Body marker.parent ( $M_Body5_Top ) = $B_Body5 ! Body
marker.pos ( 1 , $M_Body5_Top ) = $G_DH5.$_a ! Position marker.pos ( 1 , $M_Body5_Top ) = 0.0000000000000000E+00 ! Position
marker.pos ( 3 , $M_Body5_Top ) = $G_DH5.$_d ! Position marker.pos ( 3 , $M_Body5_Top ) = $G_DH5.$_d ! Position
marker.ang ( 1 , $M_Body5_Top ) = $G_DH5.$_alpha ! Angles marker.ang ( 1 , $M_Body5_Top ) = 0.0000000000000000E+00 ! Angles
marker.ang ( 3 , $M_Body5_Top ) = $G_DH5.$_theta ! Angles marker.ang ( 3 , $M_Body5_Top ) = $G_DH5.$_theta ! Angles
marker.type ( $M_Body5_Mid ) = 2 ! Type marker.type ( $M_Body5_Mid ) = 2 ! Type
marker.parent ( $M_Body5_Mid ) = $B_Body5 ! Body marker.parent ( $M_Body5_Mid ) = $B_Body5 ! Body
marker.pos ( 1 , $M_Body5_Mid ) = $G_DH5.$_a ! Position
marker.ang ( 1 , $M_Body5_Mid ) = $G_DH5.$_alpha ! Angles
joint.from ( $J_Body5 ) = $M_Body4_Top ! From Marker joint.from ( $J_Body5 ) = $M_Body4_Top ! From Marker
joint.to ( $J_Body5 ) = $M_Body5_BRF ! To Marker joint.to ( $J_Body5 ) = $M_Body5_BRF ! To Marker
@ -704,10 +752,11 @@ prim.par ( 10 , $P_Body5_Joint ) = 0.00000000
prim.par ( 11 , $P_Body5_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with prim.par ( 11 , $P_Body5_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body5_Link ) = 2 ! Type prim.type ( $P_Body5_Link ) = 2 ! Type
prim.ref ( $P_Body5_Link ) = $M_Body5_BRF ! Reference Marker prim.ref ( $P_Body5_Link ) = $M_Body5_Mid ! Reference Marker
prim.pos ( 1 , $P_Body5_Link ) = 0.0000000000000000E+00 ! Position prim.pos ( 1 , $P_Body5_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body5_Link ) = { $G_DH5.$_d/2 } ! Position prim.pos ( 3 , $P_Body5_Link ) = { $G_DH5.$_d/2 } ! Position
prim.ang ( 1 , $P_Body5_Link ) = $G_DH4.$_alpha ! Angles prim.ang ( 1 , $P_Body5_Link ) = $G_DH5.$_alpha ! Angles
prim.ang ( 3 , $P_Body5_Link ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body5_Link ) = 0.0000000000000000E+00 ! Colors (red component) prim.color.r ( 1 , $P_Body5_Link ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body5_Link ) = 1.2800000000000000E+02 ! Colors (red component) prim.color.r ( 2 , $P_Body5_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body5_Link ) = 2.5500000000000000E+02 ! Colors (green component) prim.color.g ( 1 , $P_Body5_Link ) = 2.5500000000000000E+02 ! Colors (green component)
@ -721,6 +770,8 @@ prim.par ( 3 , $P_Body5_Link ) = 1.00000000
prim.par ( 4 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter prim.par ( 4 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body5_Link ) = 1.2000000000000000E+01 ! [-] Number of planes prim.par ( 5 , $P_Body5_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes prim.par ( 6 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [rad] Start angle prim.par ( 9 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle prim.par ( 10 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with prim.par ( 11 , $P_Body5_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
@ -743,10 +794,19 @@ marker.parent ( $M_Body6_BRF ) = $B_Body6
marker.flx.type ( $M_Body6_BRF ) = 4 ! Flexible type marker.flx.type ( $M_Body6_BRF ) = 4 ! Flexible type
marker.type ( $M_Body6_Top ) = 2 ! Type marker.type ( $M_Body6_Top ) = 2 ! Type
marker.ref ( $M_Body6_Top ) = $M_Body6_BRF ! Reference Marker marker.ref ( $M_Body6_Top ) = $M_Body6_Mid ! Reference Marker
marker.parent ( $M_Body6_Top ) = $B_Body6 ! Body marker.parent ( $M_Body6_Top ) = $B_Body6 ! Body
marker.pos ( 3 , $M_Body6_Top ) = $G_DH6.$_d ! Position marker.pos ( 3 , $M_Body6_Top ) = $G_DH6.$_d ! Position
marker.ang ( 1 , $M_Body6_Top ) = $G_DH5.$_alpha ! Angles marker.ang ( 1 , $M_Body6_Top ) = 0.0000000000000000E+00 ! Angles
marker.ang ( 3 , $M_Body6_Top ) = $G_DH6.$_theta ! Angles
marker.type ( $M_Body6_Mid ) = 2 ! Type
marker.ref ( $M_Body6_Mid ) = $M_Body6_BRF ! Reference Marker
marker.parent ( $M_Body6_Mid ) = $B_Body6 ! Body
marker.pos ( 1 , $M_Body6_Mid ) = $G_DH6.$_a ! Position
marker.pos ( 3 , $M_Body6_Mid ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body6_Mid ) = $G_DH6.$_alpha ! Angles
marker.ang ( 3 , $M_Body6_Mid ) = 0.0000000000000000E+00 ! Angles
joint.from ( $J_Body6 ) = $M_Body5_Top ! From Marker joint.from ( $J_Body6 ) = $M_Body5_Top ! From Marker
joint.to ( $J_Body6 ) = $M_Body6_BRF ! To Marker joint.to ( $J_Body6 ) = $M_Body6_BRF ! To Marker
@ -779,9 +839,9 @@ prim.par ( 10 , $P_Body_Joint ) = 0.00000000
prim.par ( 11 , $P_Body_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with prim.par ( 11 , $P_Body_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body6_Link ) = 2 ! Type prim.type ( $P_Body6_Link ) = 2 ! Type
prim.ref ( $P_Body6_Link ) = $M_Body6_BRF ! Reference Marker prim.ref ( $P_Body6_Link ) = $M_Body6_Mid ! Reference Marker
prim.pos ( 3 , $P_Body6_Link ) = { $G_DH6.$_d/2 } ! Position prim.pos ( 3 , $P_Body6_Link ) = { $G_DH6.$_d/2 } ! Position
prim.ang ( 1 , $P_Body6_Link ) = $G_DH5.$_alpha ! Angles prim.ang ( 1 , $P_Body6_Link ) = { 90 deg } ! Angles
prim.ang ( 3 , $P_Body6_Link ) = 0.0000000000000000E+00 ! Angles prim.ang ( 3 , $P_Body6_Link ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body6_Link ) = 1.2800000000000000E+02 ! Colors (red component) prim.color.r ( 1 , $P_Body6_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body6_Link ) = 1.2800000000000000E+02 ! Colors (red component) prim.color.r ( 2 , $P_Body6_Link ) = 1.2800000000000000E+02 ! Colors (red component)
@ -803,6 +863,260 @@ prim.par ( 10 , $P_Body6_Link ) = 0.00000000
prim.par ( 11 , $P_Body6_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with prim.par ( 11 , $P_Body6_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body7 ) = 1.2190000000000001E+00 ! Mass of the Body
body.mp ( $B_Body7 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 2 , $B_Body7 ) = -1.8000000000000000E-03 ! Center of gravity
body.cg.pos ( 3 , $B_Body7 ) = 1.6340000000000000E-02 ! Center of gravity
body.I.tens ( 1 , 1 , $B_Body7 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body7 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body7 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body7 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.flx.cosim.job.type ( $B_Body7 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body7 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body7 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body7 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body7_BRF ) = 1 ! Type
marker.parent ( $M_Body7_BRF ) = $B_Body7 ! Body
marker.flx.type ( $M_Body7_BRF ) = 4 ! Flexible type
marker.type ( $M_Body7_Top ) = 2 ! Type
marker.ref ( $M_Body7_Top ) = $M_Body7_Mid ! Reference Marker
marker.parent ( $M_Body7_Top ) = $B_Body7 ! Body
marker.pos ( 1 , $M_Body7_Top ) = 0.0000000000000000E+00 ! Position
marker.pos ( 3 , $M_Body7_Top ) = $G_DH7.$_d ! Position
marker.ang ( 1 , $M_Body7_Top ) = 0.0000000000000000E+00 ! Angles
marker.ang ( 3 , $M_Body7_Top ) = $G_DH7.$_theta ! Angles
marker.type ( $M_Body7_Mid ) = 2 ! Type
marker.parent ( $M_Body7_Mid ) = $B_Body7 ! Body
marker.pos ( 1 , $M_Body7_Mid ) = $G_DH7.$_a ! Position
marker.ang ( 1 , $M_Body7_Mid ) = $G_DH7.$_alpha ! Angles
joint.from ( $J_Body7 ) = $M_Body6_Top ! From Marker
joint.to ( $J_Body7 ) = $M_Body7_BRF ! To Marker
joint.type ( $J_Body7 ) = 27 ! Type
joint.st.pos ( 1 , $J_Body7 ) = $G_DH5.$_theta ! Position
joint.par ( 1 , $J_Body7 ) = 3.0000000000000000E+00 ! [-] Axis of Motion:
joint.par ( 2 , $J_Body7 ) = 0.0000000000000000E+00 ! [rad] Angle at time = 0
joint.par ( 3 , $J_Body7 ) = 0.0000000000000000E+00 ! [rad/s] Angular velocity
prim.type ( $P_Body7_Joint ) = 2 ! Type
prim.ref ( $P_Body7_Joint ) = $M_Body7_BRF ! Reference Marker
prim.ang ( 1 , $P_Body7_Joint ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body7_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body7_Joint ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body7_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body7_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body7_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body7_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body7_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body7_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body7_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body7_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body7_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body7_Link ) = 2 ! Type
prim.ref ( $P_Body7_Link ) = $M_Body7_Mid ! Reference Marker
prim.pos ( 1 , $P_Body7_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body7_Link ) = { $G_DH7.$_d/2 } ! Position
prim.ang ( 1 , $P_Body7_Link ) = $G_DH7.$_alpha ! Angles
prim.ang ( 3 , $P_Body7_Link ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body7_Link ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body7_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body7_Link ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body7_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body7_Link ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body7_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body7_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body7_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body7_Link ) = $G_DH7.$_d ! [m] Height
prim.par ( 3 , $P_Body7_Link ) = 1.0000000000000000E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body7_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body7_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body7_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 9 , $P_Body7_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body7_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body7_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body8 ) = 1.2190000000000001E+00 ! Mass of the Body
body.mp ( $B_Body8 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 2 , $B_Body8 ) = -1.8000000000000000E-03 ! Center of gravity
body.cg.pos ( 3 , $B_Body8 ) = 1.6340000000000000E-02 ! Center of gravity
body.I.tens ( 1 , 1 , $B_Body8 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body8 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body8 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body8 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.flx.cosim.job.type ( $B_Body8 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body8 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body8 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body8 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body8_BRF ) = 1 ! Type
marker.parent ( $M_Body8_BRF ) = $B_Body8 ! Body
marker.flx.type ( $M_Body8_BRF ) = 4 ! Flexible type
marker.type ( $M_Body8_Top ) = 2 ! Type
marker.ref ( $M_Body8_Top ) = $M_Body8_Mid ! Reference Marker
marker.parent ( $M_Body8_Top ) = $B_Body8 ! Body
marker.pos ( 1 , $M_Body8_Top ) = 0.0000000000000000E+00 ! Position
marker.pos ( 3 , $M_Body8_Top ) = $G_DH8.$_d ! Position
marker.ang ( 1 , $M_Body8_Top ) = 0.0000000000000000E+00 ! Angles
marker.ang ( 3 , $M_Body8_Top ) = $G_DH8.$_theta ! Angles
marker.type ( $M_Body8_Mid ) = 2 ! Type
marker.parent ( $M_Body8_Mid ) = $B_Body8 ! Body
marker.pos ( 1 , $M_Body8_Mid ) = $G_DH8.$_a ! Position
marker.ang ( 1 , $M_Body8_Mid ) = $G_DH8.$_alpha ! Angles
joint.from ( $J_Body8 ) = $M_Body7_Top ! From Marker
joint.to ( $J_Body8 ) = $M_Body8_BRF ! To Marker
joint.type ( $J_Body8 ) = 27 ! Type
joint.st.pos ( 1 , $J_Body8 ) = $G_DH5.$_theta ! Position
joint.par ( 1 , $J_Body8 ) = 3.0000000000000000E+00 ! [-] Axis of Motion:
joint.par ( 2 , $J_Body8 ) = 0.0000000000000000E+00 ! [rad] Angle at time = 0
joint.par ( 3 , $J_Body8 ) = 0.0000000000000000E+00 ! [rad/s] Angular velocity
prim.type ( $P_Body8_Joint ) = 2 ! Type
prim.ref ( $P_Body8_Joint ) = $M_Body8_BRF ! Reference Marker
prim.ang ( 1 , $P_Body8_Joint ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body8_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body8_Joint ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body8_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body8_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body8_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body8_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body8_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body8_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body8_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body8_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body8_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body8_Link ) = 2 ! Type
prim.ref ( $P_Body8_Link ) = $M_Body8_BRF ! Reference Marker
prim.pos ( 1 , $P_Body8_Link ) = { $G_DH8.$_a/2 } ! Position
prim.pos ( 3 , $P_Body8_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body8_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body8_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body8_Link ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body8_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body8_Link ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body8_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body8_Link ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body8_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body8_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body8_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body8_Link ) = $G_DH8.$_a ! [m] Height
prim.par ( 3 , $P_Body8_Link ) = 1.0000000000000000E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body8_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body8_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body9 ) = 1.2190000000000001E+00 ! Mass of the Body
body.mp ( $B_Body9 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 2 , $B_Body9 ) = -1.8000000000000000E-03 ! Center of gravity
body.cg.pos ( 3 , $B_Body9 ) = 1.6340000000000000E-02 ! Center of gravity
body.I.tens ( 1 , 1 , $B_Body9 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body9 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body9 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body9 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.flx.cosim.job.type ( $B_Body9 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body9 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body9 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body9 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body9_BRF ) = 1 ! Type
marker.parent ( $M_Body9_BRF ) = $B_Body9 ! Body
marker.flx.type ( $M_Body9_BRF ) = 4 ! Flexible type
marker.type ( $M_Body9_Top ) = 2 ! Type
marker.ref ( $M_Body9_Top ) = $M_Body9_Mid ! Reference Marker
marker.parent ( $M_Body9_Top ) = $B_Body9 ! Body
marker.pos ( 1 , $M_Body9_Top ) = 0.0000000000000000E+00 ! Position
marker.pos ( 3 , $M_Body9_Top ) = $G_DH9.$_d ! Position
marker.ang ( 1 , $M_Body9_Top ) = 0.0000000000000000E+00 ! Angles
marker.ang ( 3 , $M_Body9_Top ) = $G_DH9.$_theta ! Angles
marker.type ( $M_Body9_Mid ) = 2 ! Type
marker.parent ( $M_Body9_Mid ) = $B_Body9 ! Body
marker.pos ( 1 , $M_Body9_Mid ) = $G_DH9.$_a ! Position
marker.ang ( 1 , $M_Body9_Mid ) = $G_DH9.$_alpha ! Angles
joint.from ( $J_Body9 ) = $M_Body8_Top ! From Marker
joint.to ( $J_Body9 ) = $M_Body9_BRF ! To Marker
joint.type ( $J_Body9 ) = 27 ! Type
joint.st.pos ( 1 , $J_Body9 ) = $G_DH5.$_theta ! Position
joint.par ( 1 , $J_Body9 ) = 3.0000000000000000E+00 ! [-] Axis of Motion:
joint.par ( 2 , $J_Body9 ) = 0.0000000000000000E+00 ! [rad] Angle at time = 0
joint.par ( 3 , $J_Body9 ) = 0.0000000000000000E+00 ! [rad/s] Angular velocity
prim.type ( $P_Body9_Joint ) = 2 ! Type
prim.ref ( $P_Body9_Joint ) = $M_Body9_BRF ! Reference Marker
prim.ang ( 1 , $P_Body9_Joint ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body9_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body9_Joint ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body9_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body9_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body9_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body9_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body9_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body9_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body9_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body9_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body9_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body9_Link ) = 2 ! Type
prim.ref ( $P_Body9_Link ) = $M_Body9_Mid ! Reference Marker
prim.pos ( 1 , $P_Body9_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body9_Link ) = { $G_DH9.$_d/2 } ! Position
prim.ang ( 1 , $P_Body9_Link ) = $G_DH9.$_alpha ! Angles
prim.ang ( 3 , $P_Body9_Link ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body9_Link ) = 0.0000000000000000E+00 ! Colors (red component)
prim.color.r ( 2 , $P_Body9_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body9_Link ) = 2.5500000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body9_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body9_Link ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body9_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body9_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body9_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body9_Link ) = $G_DH9.$_d ! [m] Height
prim.par ( 3 , $P_Body9_Link ) = 1.0000000000000000E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body9_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body9_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body9_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 9 , $P_Body9_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body9_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body9_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
!********************************************************************** !**********************************************************************
! Expressions ! Expressions
!********************************************************************** !**********************************************************************