add Twobar fix and constraint

This commit is contained in:
cosmic_power 2023-11-12 22:34:43 +08:00
parent f4b682a8df
commit 9101af1e35
15 changed files with 1329 additions and 1 deletions

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# Time Integration Statistics used by Simpack ModelExpert
1 # ModelExpertVersion
8 # N-Values for IntegratorSettings
0 # nx
0 # nlages
0 # n_add_eq
0 # n_roots
2.000000 # tend
1 # integration method
9.9999997E-06 # atolg(1)
1.0000000E-07 # rtolg(1)
100 # nipmax
-1.000000 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
5.000000 # vipar
5.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.0000000E-07 # vipar
1.000000 # vipar
1.000000 # vipar
2.000000 # vipar
2.000000 # vipar
7.000000 # vipar
3.000000 # vipar
3.000000 # vipar
2.000000 # vipar
0.0000000E+00 # vipar
3.000000 # vipar
0.3330000 # vipar
-1.000000 # vipar
1.000000 # vipar
2.000000 # vipar
1.0000000E-06 # vipar
0.0000000E+00 # vipar
2.000000 # vipar
0.0000000E+00 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.0000000E-03 # vipar
3.000000 # vipar
0.5000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
0.0000000E+00 # vipar
1.000000 # vipar
1.000000 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
14 # N-Values for IntegrationOutputInfos
20 # nrhs_total
19 # nrhs_nojac
1 # n jacobi
0 # n mass
19 # n steps
0 # n roots
0 # n error test failors
0 # n convergence test failors
0 # n steps_rejected
0.6892850 # last step size
1 # last order
0 # rhs_error_flag
0 # integrator_error_flag
2.000000 # tout required

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*********************************************************
License Requirements for Model:
TwoBar_Fix
*********************************************************
solver:
- TwoBar_Fix
*********************************************************
Body requirements:
==================
./.
Marker requirements:
=====================
./.
Joint requirements:
===================
./.
Force requirements:
===================
./.
Constraint requirements:
=========================
./.
Result requirements:
=========================
./.
Filter requirements:
====================
./.
Primitive requirements:
====================
./.

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!file.version=2.5! Removing this line will make the file unreadable
!**********************************************************************
! State Sets
!**********************************************************************
stateset.begin ( $ST___Dummy__ )
stset.force.st.intern ( $F_1 ) = '' ! Force internal state
stateset.end ( $ST___Dummy__ )
stset.time ( $ST___Dummy__ ) = 2.0000000000000000E+00 ! Time

488
Parallel/TwoBar_Fix.spck Normal file
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!file.version=2.5! Removing this line will make the file unreadable
!**********************************************************************
! Simpack Version Information
!**********************************************************************
version.number = 201801
version.desc = ''
version.build = 66
!**********************************************************************
! Global parameters
!**********************************************************************
gravity ( 1 ) = 0.0000000000000000E+00 ! Gravity
gravity ( 2 ) = 0.0000000000000000E+00 ! Gravity
gravity ( 3 ) = 0.0000000000000000E+00 ! Gravity
vehicle.startvel = 0.0000000000000000E+00 ! Vehicle initial velocity
vehicle.applystartvel = 0 ! Apply vehicle initial velocity at solver start
glob.compat.flxnodeori = 0 ! Flexbody Node Orientation Method
glob.compat.afcf = 0 ! References Frame for Joint and Force Element Forces and Torques
glob.form.tuning = 0 ! Formalism Tuning
rw.cont.meth = 2 ! MISCPAR_RW_CONTACT_METHOD
rw.linear = 0 ! MISCPAR_RW_PROFILE_LINEARIZATION_METHOD
time = 0.0000000000000000E+00 ! Time
slv.active = $SLV_SolverSettings ! Active SolverSettings element
track.active = null ! Active Track element
prop3d.bg.base.color.r = 9.9000000000000000E+01 ! Background color (red component)
prop3d.bg.base.color.g = 1.8400000000000000E+02 ! Background color (green component)
prop3d.bg.base.color.b = 2.5500000000000000E+02 ! Background color (blue component)
prop3d.bg.base.color.t = 0.0000000000000000E+00 ! Background color (transparency component)
prop3d.bg.grad.color.r = 2.5500000000000000E+02 ! Gradient color (red component)
prop3d.bg.grad.color.g = 2.5500000000000000E+02 ! Gradient color (green component)
prop3d.bg.grad.color.b = 2.5500000000000000E+02 ! Gradient color (blue component)
prop3d.bg.grad.color.t = 0.0000000000000000E+00 ! Gradient color (transparency component)
prop3d.bg.gradient = 1 ! 0 = constant, 1 = gradient
prop3d.marker.size = 0.0000000000000000E+00 ! length of Marker axes, if value is zero, use "auto"
prop3d.marker.auto = 1 ! 0 = user defined, 1 = auto size determination
prop3d.marker.color.r = 0.0000000000000000E+00 ! Marker color (red component)
prop3d.marker.color.g = 0.0000000000000000E+00 ! Marker color (green component)
prop3d.marker.color.b = 0.0000000000000000E+00 ! Marker color (blue component)
prop3d.marker.color.t = 0.0000000000000000E+00 ! Marker color (transparency component)
prop3d.display = 1 ! 1 = shaded, 2 = wireframe, 3 = hidden line
prop3d.bbox = 0 ! 0 = exclude all refsys objects, 1 = include all refsys objects
prop2d.joint.visible = 1 ! Joints visible
prop2d.force.visible = 1 ! Forces visible
prop2d.constr.visible = 1 ! Constraints visible
prop2d.sensor.visible = 0 ! Sensors visible
prop2d.grid.visible = 0 ! Show grid
prop2d.grid.hor.start = 0.0000000000000000E+00 ! Horizontal offset
prop2d.grid.hor.step = 1.0000000000000000E+01 ! Horizontal step
prop2d.grid.vert.start = 0.0000000000000000E+00 ! Vertical offset
prop2d.grid.vert.step = 1.0000000000000000E+01 ! Vertical step
prop2d.line.width = 0 ! Line width
prop2d.proj.dir = 2 ! Projection direction
!**********************************************************************
! Views
!**********************************************************************
view.type ( $V_WorkingView ) = 0 ! Projection type
view.pos ( 1 , $V_WorkingView ) = 1.3631503582000732E+00 ! Position
view.pos ( 2 , $V_WorkingView ) = 4.4713389873504639E-01 ! Position
view.pos ( 3 , $V_WorkingView ) = 3.1935000419616699E+00 ! Position
view.orient ( 1 , $V_WorkingView ) = -0.0000000000000000E+00 ! Orientation
view.orient ( 2 , $V_WorkingView ) = 8.7422776573475858E-08 ! Orientation
view.orient ( 3 , $V_WorkingView ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_WorkingView ) = 1.0000000000000000E+00 ! Orientation
view.angle ( $V_WorkingView ) = 7.8539818525314331E-01 ! Lens angle
view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto
view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value
view.bclip.value ( $V_WorkingView ) = 5.0356693267822266E+00 ! Back clipping plane value
view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center
view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved
view.type ( $V_Ortho ) = 0 ! Projection type
view.pos ( 1 , $V_Ortho ) = 6.8524776119738817E-01 ! Position
view.pos ( 2 , $V_Ortho ) = -7.1946778753772378E-01 ! Position
view.pos ( 3 , $V_Ortho ) = 3.5240458619955461E-01 ! Position
view.orient ( 1 , $V_Ortho ) = 5.2440571784973145E-01 ! Orientation
view.orient ( 2 , $V_Ortho ) = 2.1178941428661346E-01 ! Orientation
view.orient ( 3 , $V_Ortho ) = 2.8827568888664246E-01 ! Orientation
view.orient ( 4 , $V_Ortho ) = 7.7268427610397339E-01 ! Orientation
view.angle ( $V_Ortho ) = 7.8539818525314331E-01 ! Lens angle
view.fclip.auto ( $V_Ortho ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Ortho ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Ortho ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Ortho ) = 1 ! Adjust rotation center
view.motion.active ( $V_Ortho ) = 0 ! Camera is moved
view.type ( $V_Front ) = 1 ! Projection type
view.pos ( 1 , $V_Front ) = 0.0000000000000000E+00 ! Position
view.pos ( 2 , $V_Front ) = -5.9984529018402100E-01 ! Position
view.pos ( 3 , $V_Front ) = 2.9802329493122670E-08 ! Position
view.orient ( 1 , $V_Front ) = 7.0710676908493042E-01 ! Orientation
view.orient ( 2 , $V_Front ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 3 , $V_Front ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_Front ) = 7.0710676908493042E-01 ! Orientation
view.height ( $V_Front ) = 8.0000000000000004E-01 ! View height
view.fclip.auto ( $V_Front ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Front ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Front ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Front ) = 1 ! Adjust rotation center
view.motion.active ( $V_Front ) = 0 ! Camera is moved
view.type ( $V_Top ) = 1 ! Projection type
view.pos ( 1 , $V_Top ) = 0.0000000000000000E+00 ! Position
view.pos ( 2 , $V_Top ) = -7.4989371933043003E-04 ! Position
view.pos ( 3 , $V_Top ) = 5.9909558296203613E-01 ! Position
view.orient ( 1 , $V_Top ) = 2.5144752058281483E-08 ! Orientation
view.orient ( 2 , $V_Top ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 3 , $V_Top ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_Top ) = 1.0000000000000000E+00 ! Orientation
view.height ( $V_Top ) = 8.0000000000000004E-01 ! View height
view.fclip.auto ( $V_Top ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Top ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Top ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Top ) = 1 ! Adjust rotation center
view.motion.active ( $V_Top ) = 0 ! Camera is moved
!**********************************************************************
! Solver Settings
!**********************************************************************
slv.kin.task ( $SLV_SolverSettings ) = 3 ! KIN_INTPAR_TASK
slv.kin.tout.n ( $SLV_SolverSettings ) = 201 ! KIN_INTPAR_NUM_STEPS
slv.kin.tol ( $SLV_SolverSettings ) = 9.9999999999999995E-07 ! Kinematics tolerance
slv.integ.fix.driftstab ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_INTPAR_FIXINT_CONSTAB
slv.integ.fix.jac.update ( $SLV_SolverSettings ) = 3 ! TIME_INTEG_PAR_FIXINT_JACOBIAN_EVAL
slv.integ.fix.part.type ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_INTPAR_FIXINT_JAC_PART_TYPE
slv.integ.fix.order ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FIXINT_METHOD_ORDER
slv.integ.fix.posup ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FIXINT_POS_COORD_UPDATE
slv.integ.sodasrt.formalism ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FORMALISM
slv.integ.type ( $SLV_SolverSettings ) = 1 ! Integrator type
slv.integ.jac.struc ( $SLV_SolverSettings ) = 3 ! SOLVER_TIME_INTEG_PAR_JACOBIAN_STRUC
slv.integ.jac.incr.type ( $SLV_SolverSettings ) = 2 ! Jacobian increment type
slv.integ.linalg.slv ( $SLV_SolverSettings ) = 1 ! 1 = dense ; 2 = sparse (UMFPACK) ; 3 = sparse (PARDISO)
slv.integ.lsode.meth ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_LSODE_INTEG_METHOD
slv.integ.lsode.jac.struc ( $SLV_SolverSettings ) = 3 ! SOLVER_TIME_INTEG_PAR_LSODE_JACOBIAN_STRUC
slv.integ.lsode.maxord ( $SLV_SolverSettings ) = 5 ! TIME_INTEG_INTPAR_LSODE_MAX_ORDER
slv.integ.maxrhs ( $SLV_SolverSettings ) = -1 ! TIME_INTEG_INTPAR_MAX_RHS
slv.integ.maxstp ( $SLV_SolverSettings ) = -1 ! TIME_INTEG_INTPAR_MAX_TIME_STEPS
slv.integ.newton.maxit ( $SLV_SolverSettings ) = 7 ! TIME_INTEG_INTPAR_NEWTON_ITERS
slv.integ.tout.n ( $SLV_SolverSettings ) = 101 ! TIME_INTEG_INTPAR_OUTPUT_NUM_POINTS
slv.integ.sodasrt2.iestsc ( $SLV_SolverSettings ) = 2 ! TIME_INTEG_PAR_SODASRT20_ERROR_EST_SCALE_METHOD
slv.integ.sodasrt.maxord ( $SLV_SolverSettings ) = 5 ! TIME_INTEG_INTPAR_SODASRT_MAX_ORDER
slv.integ.sodasrt1.errnorm ( $SLV_SolverSettings ) = 3 ! TIME_INTEG_PAR_SODASRT_NORM_TYPE
slv.integ.tout.mode ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_INTPAR_TOUT_MODE
slv.integ.meetop ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_EVAL_MOTION_EQ_AT_COMM_POINTS
slv.integ.driftstab ( $SLV_SolverSettings ) = 2 ! TIME_INTEG_BOOLPAR_ACCEPT_DRIFT
slv.integ.root ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_DETECT_IMPLICIT_DISCONTINUITIES
slv.integ.jac.part ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_PARTITIONED_EVAL_JACOBIAN
slv.integ.addrhscall ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_EXTRA_EVAL_AFTER_SUCCESSFUL_STEP
slv.integ.linalg.red2nd ( $SLV_SolverSettings ) = 1 ! Linear equations second order reduction
slv.integ.fix.oneleg ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_FIXINT_IMPLICIT_ONE_LEG_OLC
slv.integ.fix.conforce ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_FIXINT_CONFORCE
slv.integ.fix.clss ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_FIXINT_METHOD_CLASS
slv.integ.sodasrt1.scal.lam ( $SLV_SolverSettings ) = 9.9999999999999995E-08 ! TIME_INTEG_SCALARPAR_SCALE_CONSTRAINT_FORCES
slv.integ.sodasrt1.scal.acc ( $SLV_SolverSettings ) = 1.0000000000000000E+00 ! TIME_INTEG_SCALARPAR_SCALE_ACCELERATIONS
slv.integ.newton.eps ( $SLV_SolverSettings ) = 3.3300000000000002E-01 ! TIME_INTEG_SCALARPAR_NEWTON_ERROR_BOUND
slv.integ.fix.utcpar ( $SLV_SolverSettings ) = 1.0000000000000000E+00 ! TIME_INTEG_SCALARPAR_FIXINT_EULER_UTC
slv.integ.fix.olcpar ( $SLV_SolverSettings ) = 5.0000000000000000E-01 ! TIME_INTEG_SCALARPAR_FIXINT_ONE_LEG_OLC
slv.integ.sodasrt2.estfac ( $SLV_SolverSettings ) = 9.9999999999999995E-07 ! TIME_INTEG_SCALARPAR_SODASRT20_ERROR_EST_SCALE_FACTOR
slv.integ.tout.freq ( $SLV_SolverSettings ) = { 200 Hz } ! TIME_INTEG_PAR_OUTPUT_FREQ
slv.integ.tend.time ( $SLV_SolverSettings ) = { 2 s } ! TIME_INTEG_TIMEPAR_END_TIME
slv.integ.atol.gen ( $SLV_SolverSettings ) = 1.0000000000000001E-05 ! TIME_INTEG_PARSTATE_DEFAULT
slv.integ.atol.vel ( $SLV_SolverSettings ) = 1.0000000000000000E-04 ! TIME_INTEG_PARSTATE_VEL
slv.integ.rtol.gen ( $SLV_SolverSettings ) = 9.9999999999999995E-08 ! TIME_INTEG_PARSTATE_DEFAULT
slv.integ.rtol.vel ( $SLV_SolverSettings ) = 1.0000000000000001E-05 ! TIME_INTEG_PARSTATE_VEL
slv.meas.geo ( $SLV_SolverSettings ) = 1 ! Animation data to result file
slv.meas.sensor.pos ( $SLV_SolverSettings ) = 1 ! Sensor position to result file
slv.meas.sensor.vel ( $SLV_SolverSettings ) = 1 ! Sensor velocity to result file
slv.meas.sensor.acc ( $SLV_SolverSettings ) = 1 ! Sensor acceleration to result file
slv.meas.force.af ( $SLV_SolverSettings ) = 1 ! applied forces to result file
slv.meas.force.ov ( $SLV_SolverSettings ) = 1 ! Force outpur values to result file
slv.meas.force.st.dyn ( $SLV_SolverSettings ) = 1 ! Force dynamic states to result file
slv.meas.force.st.alg ( $SLV_SolverSettings ) = 1 ! Force algebraic states to result file
slv.meas.joint.st.pos ( $SLV_SolverSettings ) = 1 ! Joint position to result file
slv.meas.joint.st.vel ( $SLV_SolverSettings ) = 1 ! Joint velocity to result file
slv.meas.joint.st.acc ( $SLV_SolverSettings ) = 1 ! Joint acceleration to result file
slv.meas.joint.cf ( $SLV_SolverSettings ) = 1 ! Joint constraining forces to result file
slv.meas.body.pos ( $SLV_SolverSettings ) = 1 ! Body position to result file
slv.meas.body.vel ( $SLV_SolverSettings ) = 1 ! Body velocity to result file
slv.meas.body.acc ( $SLV_SolverSettings ) = 1 ! Body acceleration to result file
slv.meas.body.flx.st.pos ( $SLV_SolverSettings ) = 1 ! Body elastic state position to result file
slv.meas.body.flx.st.vel ( $SLV_SolverSettings ) = 1 ! Body elastic state velocity to result file
slv.meas.body.flx.st.acc ( $SLV_SolverSettings ) = 1 ! Body elastic state acceleration to result file
slv.meas.marker.st.alg ( $SLV_SolverSettings ) = 1 ! Marker algebraic state to result file
slv.meas.constr.cf ( $SLV_SolverSettings ) = 1 ! Constraint constrained state to result file
slv.meas.yout ( $SLV_SolverSettings ) = 1 ! y-Outputs to result file
slv.meas.result ( $SLV_SolverSettings ) = 1 ! Result elements to result file
slv.meas.subvar ( $SLV_SolverSettings ) = 1 ! MEAS_BOOLPAR_SUBVAR
slv.assmbl.task ( $SLV_SolverSettings ) = 3 ! ASSMBL_PAR_SOLVER_MODE
slv.output.path.type ( $SLV_SolverSettings ) = 1 ! OUTPUT_PATH_PAR_TYPE
slv.txt ( $SLV_SolverSettings ) = '' ! Comment
slv.threads ( $SLV_defaultname_1 ) = 1 ! Solver Threads
!**********************************************************************
! SubVars
!**********************************************************************
subvargroup.begin ( $G_DH1 ) ! $G_DH1
subvar.str ( $_a ) = '1' ! $G_DH1.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH1.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '0' ! $G_DH1.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH1.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH1.$_offset, Definition
subvargroup.end ( $G_DH1 ) ! $G_DH1
subvargroup.desc ( 1 , $G_DH1 ) = '' ! Description
subvargroup.begin ( $G_DH2 ) ! $G_DH2
subvar.str ( $_a ) = '1' ! $G_DH2.$_a, Definition
subvar.desc ( 1 , $_a ) = '' ! Description
subvar.str ( $_d ) = '0' ! $G_DH2.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '0' ! $G_DH2.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH2.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH2.$_offset, Definition
subvargroup.end ( $G_DH2 ) ! $G_DH2
subvargroup.desc ( 1 , $G_DH2 ) = '' ! Description
!**********************************************************************
! Reference systems
!**********************************************************************
refsys.type ( $R_Isys ) = 1 ! Type
refsys.attr.2d.pos.x ( $R_Isys ) = -9.0000000000000000E+01
refsys.attr.2d.pos.y ( $R_Isys ) = -1.0000000000000000E+01
refsys.attr.2d.width ( $R_Isys ) = 2.4000000000000000E+02
refsys.attr.2d.height ( $R_Isys ) = 2.2000000000000000E+02
marker.type ( $M_Isys ) = 1 ! Type
marker.parent ( $M_Isys ) = $R_Isys ! Reference system
prim.type ( $P_Isys ) = 30 ! Type
prim.ref ( $P_Isys ) = $M_Isys ! Reference Marker
prim.color.r ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Isys ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 3 , $P_Isys ) = 1.0000000000000001E-01 ! [m] Length
!**********************************************************************
! Bodies
!**********************************************************************
body.m ( $B_Body1 ) = 2.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body1 ) = { 1/2 } ! Center of gravity
body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body1 ) = $M_Body1_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body1 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body1 ) = $M_Body1_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body1 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body1 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body1 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body1 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
body.attr.2d.pos.x ( $B_Body1 ) = -3.0000000000000000E+01
body.attr.2d.pos.y ( $B_Body1 ) = 3.0000000000000000E+01
body.attr.2d.width ( $B_Body1 ) = 1.1000000000000000E+02
body.attr.2d.height ( $B_Body1 ) = 8.0000000000000000E+01
marker.type ( $M_Body1_BRF ) = 1 ! Type
marker.parent ( $M_Body1_BRF ) = $B_Body1 ! Body
marker.flx.type ( $M_Body1_BRF ) = 4 ! Flexible type
marker.type ( $M_Body1_Top ) = 2 ! Type
marker.parent ( $M_Body1_Top ) = $B_Body1 ! Body
marker.pos ( 1 , $M_Body1_Top ) = $G_DH1.$_a ! Position
marker.pos ( 2 , $M_Body1_Top ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body1_Top ) = 0.0000000000000000E+00 ! Angles
marker.type ( $M_Body1_GC ) = 2 ! Type
marker.parent ( $M_Body1_GC ) = $B_Body1 ! Body
marker.pos ( 1 , $M_Body1_GC ) = { $G_DH1.$_a/2 } ! Position
joint.from ( $J_Body1 ) = $M_Isys ! From Marker
joint.to ( $J_Body1 ) = $M_Body1_BRF ! To Marker
joint.type ( $J_Body1 ) = 0 ! Type
joint.st.vel ( 1 , $J_Body1 ) = 0.0000000000000000E+00 ! Velocity
joint.par ( 1 , $J_Body1 ) = 0.0000000000000000E+00 ! [rad] Rotation about alpha
joint.par ( 2 , $J_Body1 ) = 0.0000000000000000E+00 ! [rad] Rotation about beta
joint.par ( 3 , $J_Body1 ) = { 30 deg } ! [rad] Rotation about gamma
joint.par ( 4 , $J_Body1 ) = 0.0000000000000000E+00 ! [m] Translation in x
joint.par ( 5 , $J_Body1 ) = 0.0000000000000000E+00 ! [m] Translation in y
joint.par ( 6 , $J_Body1 ) = 0.0000000000000000E+00 ! [m] Translation in z
joint.par ( 7 , $J_Body1 ) = 0.0000000000000000E+00 ! [-] Rotation sequence
joint.attr.2d.pos.x ( 1 , $J_Body1 ) = 20
joint.attr.2d.pos.y ( 1 , $J_Body1 ) = 170
joint.attr.2d.ori ( 1 , $J_Body1 ) = 270
joint.attr.2d.paths.from.x ( 1 , 1 , 1 , $J_Body1 ) = 20, 20
joint.attr.2d.paths.from.y ( 1 , 1 , 1 , $J_Body1 ) = 210, 187
joint.attr.2d.paths.to.x ( 1 , 1 , 1 , $J_Body1 ) = 20, 20
joint.attr.2d.paths.to.y ( 1 , 1 , 1 , $J_Body1 ) = 110, 153
prim.type ( $P_Body1_Joint ) = 2 ! Type
prim.ref ( $P_Body1_Joint ) = $M_Body1_BRF ! Reference Marker
prim.ang ( 1 , $P_Body1_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body1_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
prim.color.r ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body1_Joint ) = 1.4400000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body1_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.transparency ( $P_Body1_Joint ) = 2.5000000000000000E-01 ! Transparency
prim.mp.dens.solid ( $P_Body1_Joint ) = 7.8500000000000000E+03 ! Density
prim.par ( 2 , $P_Body1_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body1_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body1_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body1_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body1_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body1_Link ) = 2 ! Type
prim.ref ( $P_Body1_Link ) = $M_Body1_BRF ! Reference Marker
prim.pos ( 1 , $P_Body1_Link ) = { $G_DH2.$_a/2 } ! Position
prim.pos ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body1_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [m] Height
prim.par ( 3 , $P_Body1_Link ) = 2.9999999999999999E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body1_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body2 ) = 2.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body2 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body2 ) = { 1/2 } ! Center of gravity
body.cg.kind ( $B_Body2 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body2 ) = $M_Body2_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body2 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body2 ) = $M_Body2_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body2 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body2 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body2 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body2 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body2_BRF ) = 1 ! Type
marker.parent ( $M_Body2_BRF ) = $B_Body2 ! Body
marker.flx.type ( $M_Body2_BRF ) = 4 ! Flexible type
marker.type ( $M_Body2_Top ) = 2 ! Type
marker.parent ( $M_Body2_Top ) = $B_Body2 ! Body
marker.pos ( 1 , $M_Body2_Top ) = $G_DH2.$_a ! Position
marker.pos ( 2 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Angles
marker.type ( $M_Body2_GC ) = 2 ! Type
marker.parent ( $M_Body2_GC ) = $B_Body2 ! Body
marker.pos ( 1 , $M_Body2_GC ) = { $G_DH2.$_a/2 } ! Position
joint.from ( $J_Body2 ) = $M_Body1_Top ! From Marker
joint.to ( $J_Body2 ) = $M_Body2_BRF ! To Marker
joint.type ( $J_Body2 ) = 0 ! Type
joint.st.vel ( 1 , $J_Body2 ) = 0.0000000000000000E+00 ! Velocity
joint.par ( 1 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Rotation about alpha
joint.par ( 2 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Rotation about beta
joint.par ( 3 , $J_Body2 ) = { -45 deg } ! [rad] Rotation about gamma
joint.par ( 4 , $J_Body2 ) = 0.0000000000000000E+00 ! [m] Translation in x
joint.par ( 5 , $J_Body2 ) = 0.0000000000000000E+00 ! [m] Translation in y
joint.par ( 6 , $J_Body2 ) = 0.0000000000000000E+00 ! [m] Translation in z
joint.par ( 7 , $J_Body2 ) = 0.0000000000000000E+00 ! [-] Rotation sequence
prim.type ( $P_Body2_Joint ) = 2 ! Type
prim.ref ( $P_Body2_Joint ) = $M_Body2_BRF ! Reference Marker
prim.ang ( 1 , $P_Body2_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body2_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Joint ) = 1.4400000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.transparency ( $P_Body2_Joint ) = 2.5000000000000000E-01 ! Transparency
prim.mp.dens.solid ( $P_Body2_Joint ) = 7.8500000000000000E+03 ! Density
prim.par ( 2 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body2_Link ) = 2 ! Type
prim.ref ( $P_Body2_Link ) = $M_Body2_BRF ! Reference Marker
prim.pos ( 1 , $P_Body2_Link ) = { $G_DH2.$_a/2 } ! Position
prim.pos ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [m] Height
prim.par ( 3 , $P_Body2_Link ) = 2.9999999999999999E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
!**********************************************************************
! Force Elements
!**********************************************************************
force.type ( $F_1 ) = 50 ! Type
force.from ( $F_1 ) = $M_Isys ! From Marker
force.to ( $F_1 ) = $M_Body2_BRF ! To Marker
force.par ( 1 , $F_1 ) = $M_Body2_Top ! [-] Reference Marker for calc.
force.par ( 3 , $F_1 ) = $X_1 ! [-] Expression for Fx
force.par ( 4 , $F_1 ) = null ! [-] Expression for Fy
force.par ( 5 , $F_1 ) = null ! [-] Expression for Fz
force.par ( 6 , $F_1 ) = null ! [-] Expression for Lx
force.par ( 7 , $F_1 ) = null ! [-] Expression for Ly
force.par ( 8 , $F_1 ) = null ! [-] Expression for Lz
!**********************************************************************
! Expressions
!**********************************************************************
express.str ( $X_1 ) = '1' ! Definition
!**********************************************************************
! Sensors
!**********************************************************************
sensor.from ( $S_1 ) = $M_Isys ! From Marker
sensor.to ( $S_1 ) = $M_Body1_GC ! To Marker
sensor.from ( $S_2 ) = $M_Isys ! From Marker
sensor.to ( $S_2 ) = $M_Body2_GC ! To Marker
sensor.from ( $S_end ) = $M_Isys ! From Marker
sensor.to ( $S_end ) = $M_Body2_Top ! To Marker

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# Time Integration Statistics used by Simpack ModelExpert
1 # ModelExpertVersion
8 # N-Values for IntegratorSettings
3 # nx
1 # nlages
0 # n_add_eq
0 # n_roots
2.000000 # tend
1 # integration method
9.9999997E-06 # atolg(1)
1.0000000E-07 # rtolg(1)
100 # nipmax
-1.000000 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
5.000000 # vipar
5.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.0000000E-07 # vipar
1.000000 # vipar
1.000000 # vipar
2.000000 # vipar
2.000000 # vipar
7.000000 # vipar
3.000000 # vipar
3.000000 # vipar
2.000000 # vipar
0.0000000E+00 # vipar
3.000000 # vipar
0.3330000 # vipar
-1.000000 # vipar
1.000000 # vipar
2.000000 # vipar
1.0000000E-06 # vipar
0.0000000E+00 # vipar
2.000000 # vipar
0.0000000E+00 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.0000000E-03 # vipar
3.000000 # vipar
0.5000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
1.000000 # vipar
0.0000000E+00 # vipar
1.000000 # vipar
1.000000 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
0.0000000E+00 # vipar
14 # N-Values for IntegrationOutputInfos
114 # nrhs_total
108 # nrhs_nojac
2 # n jacobi
0 # n mass
74 # n steps
0 # n roots
0 # n error test failors
0 # n convergence test failors
0 # n steps_rejected
2.6757000E-02 # last step size
5 # last order
0 # rhs_error_flag
0 # integrator_error_flag
2.000000 # tout required

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@ -0,0 +1,41 @@
*********************************************************
License Requirements for Model:
TwoBar_constraint
*********************************************************
solver:
- TwoBar_constraint
*********************************************************
Body requirements:
==================
./.
Marker requirements:
=====================
./.
Joint requirements:
===================
./.
Force requirements:
===================
./.
Constraint requirements:
=========================
./.
Result requirements:
=========================
./.
Filter requirements:
====================
./.
Primitive requirements:
====================
./.

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@ -0,0 +1,16 @@
!file.version=2.5! Removing this line will make the file unreadable
!**********************************************************************
! State Sets
!**********************************************************************
stateset.begin ( $ST___Dummy__ )
stset.constr.f ( 1 , $L_1 ) = -1.9593886667068838E-01 ! Constraint forces
stset.constr.f ( 2 , $L_1 ) = 0.0000000000000000E+00 ! Constraint forces
stset.joint.st.pos ( 1 , $J_Body2 ) = -1.0471975360365788E+00 ! Joint position states
stset.joint.st.vel ( 1 , $J_Body2 ) = -1.2566371900946920E+00 ! Joint velocity states
stateset.end ( $ST___Dummy__ )
stset.time ( $ST___Dummy__ ) = 2.0000000000000000E+00 ! Time
stset.model.data.redundancy ( $ST___Dummy__ ) = 'eJxjYGBgYMSCkywTzYyMLQ3MLU2TzZOTU43TUsxNLS1MDEzMDBONzBIBjboIczgAAAAAAAAA' ! Constraint redundancy data
stset.model.data.dependency ( $ST___Dummy__ ) = 'eJxjYGBgYETDSZaJZkbGlgbmlqbJ5snJqcZpKeamlhYmBiZmholGZokAjYIIcjQAAAAAAAAA' ! Solver state dependency data

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@ -0,0 +1,472 @@
!file.version=2.5! Removing this line will make the file unreadable
!**********************************************************************
! Simpack Version Information
!**********************************************************************
version.number = 201801
version.desc = ''
version.build = 66
!**********************************************************************
! Global parameters
!**********************************************************************
gravity ( 1 ) = 0.0000000000000000E+00 ! Gravity
gravity ( 2 ) = 0.0000000000000000E+00 ! Gravity
gravity ( 3 ) = -9.8100000000000005E+00 ! Gravity
vehicle.startvel = 0.0000000000000000E+00 ! Vehicle initial velocity
vehicle.applystartvel = 0 ! Apply vehicle initial velocity at solver start
glob.compat.flxnodeori = 0 ! Flexbody Node Orientation Method
glob.compat.afcf = 0 ! References Frame for Joint and Force Element Forces and Torques
glob.form.tuning = 0 ! Formalism Tuning
rw.cont.meth = 2 ! MISCPAR_RW_CONTACT_METHOD
rw.linear = 0 ! MISCPAR_RW_PROFILE_LINEARIZATION_METHOD
time = 0.0000000000000000E+00 ! Time
slv.active = $SLV_SolverSettings ! Active SolverSettings element
track.active = null ! Active Track element
prop3d.bg.base.color.r = 9.9000000000000000E+01 ! Background color (red component)
prop3d.bg.base.color.g = 1.8400000000000000E+02 ! Background color (green component)
prop3d.bg.base.color.b = 2.5500000000000000E+02 ! Background color (blue component)
prop3d.bg.base.color.t = 0.0000000000000000E+00 ! Background color (transparency component)
prop3d.bg.grad.color.r = 2.5500000000000000E+02 ! Gradient color (red component)
prop3d.bg.grad.color.g = 2.5500000000000000E+02 ! Gradient color (green component)
prop3d.bg.grad.color.b = 2.5500000000000000E+02 ! Gradient color (blue component)
prop3d.bg.grad.color.t = 0.0000000000000000E+00 ! Gradient color (transparency component)
prop3d.bg.gradient = 1 ! 0 = constant, 1 = gradient
prop3d.marker.size = 0.0000000000000000E+00 ! length of Marker axes, if value is zero, use "auto"
prop3d.marker.auto = 1 ! 0 = user defined, 1 = auto size determination
prop3d.marker.color.r = 0.0000000000000000E+00 ! Marker color (red component)
prop3d.marker.color.g = 0.0000000000000000E+00 ! Marker color (green component)
prop3d.marker.color.b = 0.0000000000000000E+00 ! Marker color (blue component)
prop3d.marker.color.t = 0.0000000000000000E+00 ! Marker color (transparency component)
prop3d.display = 1 ! 1 = shaded, 2 = wireframe, 3 = hidden line
prop3d.bbox = 0 ! 0 = exclude all refsys objects, 1 = include all refsys objects
prop2d.joint.visible = 1 ! Joints visible
prop2d.force.visible = 1 ! Forces visible
prop2d.constr.visible = 1 ! Constraints visible
prop2d.sensor.visible = 0 ! Sensors visible
prop2d.grid.visible = 0 ! Show grid
prop2d.grid.hor.start = 0.0000000000000000E+00 ! Horizontal offset
prop2d.grid.hor.step = 1.0000000000000000E+01 ! Horizontal step
prop2d.grid.vert.start = 0.0000000000000000E+00 ! Vertical offset
prop2d.grid.vert.step = 1.0000000000000000E+01 ! Vertical step
prop2d.line.width = 0 ! Line width
prop2d.proj.dir = 2 ! Projection direction
!**********************************************************************
! Views
!**********************************************************************
view.type ( $V_WorkingView ) = 0 ! Projection type
view.pos ( 1 , $V_WorkingView ) = 1.3631503582000732E+00 ! Position
view.pos ( 2 , $V_WorkingView ) = 4.4713389873504639E-01 ! Position
view.pos ( 3 , $V_WorkingView ) = 3.1935000419616699E+00 ! Position
view.orient ( 1 , $V_WorkingView ) = -0.0000000000000000E+00 ! Orientation
view.orient ( 2 , $V_WorkingView ) = 8.7422776573475858E-08 ! Orientation
view.orient ( 3 , $V_WorkingView ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_WorkingView ) = 1.0000000000000000E+00 ! Orientation
view.angle ( $V_WorkingView ) = 7.8539818525314331E-01 ! Lens angle
view.fclip.auto ( $V_WorkingView ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_WorkingView ) = 1 ! Back clipping plane auto
view.fclip.value ( $V_WorkingView ) = 9.9999997764825821E-03 ! Front clipping plane value
view.bclip.value ( $V_WorkingView ) = 4.9445943832397461E+00 ! Back clipping plane value
view.rotcenter.type ( $V_WorkingView ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_WorkingView ) = 1 ! Adjust rotation center
view.motion.active ( $V_WorkingView ) = 0 ! Camera is moved
view.type ( $V_Ortho ) = 0 ! Projection type
view.pos ( 1 , $V_Ortho ) = 6.8524776119738817E-01 ! Position
view.pos ( 2 , $V_Ortho ) = -7.1946778753772378E-01 ! Position
view.pos ( 3 , $V_Ortho ) = 3.5240458619955461E-01 ! Position
view.orient ( 1 , $V_Ortho ) = 5.2440571784973145E-01 ! Orientation
view.orient ( 2 , $V_Ortho ) = 2.1178941428661346E-01 ! Orientation
view.orient ( 3 , $V_Ortho ) = 2.8827568888664246E-01 ! Orientation
view.orient ( 4 , $V_Ortho ) = 7.7268427610397339E-01 ! Orientation
view.angle ( $V_Ortho ) = 7.8539818525314331E-01 ! Lens angle
view.fclip.auto ( $V_Ortho ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Ortho ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Ortho ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Ortho ) = 1 ! Adjust rotation center
view.motion.active ( $V_Ortho ) = 0 ! Camera is moved
view.type ( $V_Front ) = 1 ! Projection type
view.pos ( 1 , $V_Front ) = 0.0000000000000000E+00 ! Position
view.pos ( 2 , $V_Front ) = -5.9984529018402100E-01 ! Position
view.pos ( 3 , $V_Front ) = 2.9802329493122670E-08 ! Position
view.orient ( 1 , $V_Front ) = 7.0710676908493042E-01 ! Orientation
view.orient ( 2 , $V_Front ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 3 , $V_Front ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_Front ) = 7.0710676908493042E-01 ! Orientation
view.height ( $V_Front ) = 8.0000000000000004E-01 ! View height
view.fclip.auto ( $V_Front ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Front ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Front ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Front ) = 1 ! Adjust rotation center
view.motion.active ( $V_Front ) = 0 ! Camera is moved
view.type ( $V_Top ) = 1 ! Projection type
view.pos ( 1 , $V_Top ) = 0.0000000000000000E+00 ! Position
view.pos ( 2 , $V_Top ) = -7.4989371933043003E-04 ! Position
view.pos ( 3 , $V_Top ) = 5.9909558296203613E-01 ! Position
view.orient ( 1 , $V_Top ) = 2.5144752058281483E-08 ! Orientation
view.orient ( 2 , $V_Top ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 3 , $V_Top ) = 0.0000000000000000E+00 ! Orientation
view.orient ( 4 , $V_Top ) = 1.0000000000000000E+00 ! Orientation
view.height ( $V_Top ) = 8.0000000000000004E-01 ! View height
view.fclip.auto ( $V_Top ) = 1 ! Front clipping plane auto
view.bclip.auto ( $V_Top ) = 1 ! Back clipping plane auto
view.rotcenter.type ( $V_Top ) = 0 ! Rotation center type
view.rotcenter.adjust ( $V_Top ) = 1 ! Adjust rotation center
view.motion.active ( $V_Top ) = 0 ! Camera is moved
!**********************************************************************
! Solver Settings
!**********************************************************************
slv.kin.task ( $SLV_SolverSettings ) = 3 ! KIN_INTPAR_TASK
slv.kin.tout.n ( $SLV_SolverSettings ) = 201 ! KIN_INTPAR_NUM_STEPS
slv.kin.tol ( $SLV_SolverSettings ) = 9.9999999999999995E-07 ! Kinematics tolerance
slv.integ.fix.driftstab ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_INTPAR_FIXINT_CONSTAB
slv.integ.fix.jac.update ( $SLV_SolverSettings ) = 3 ! TIME_INTEG_PAR_FIXINT_JACOBIAN_EVAL
slv.integ.fix.part.type ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_INTPAR_FIXINT_JAC_PART_TYPE
slv.integ.fix.order ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FIXINT_METHOD_ORDER
slv.integ.fix.posup ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FIXINT_POS_COORD_UPDATE
slv.integ.sodasrt.formalism ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_FORMALISM
slv.integ.type ( $SLV_SolverSettings ) = 1 ! Integrator type
slv.integ.jac.struc ( $SLV_SolverSettings ) = 3 ! SOLVER_TIME_INTEG_PAR_JACOBIAN_STRUC
slv.integ.jac.incr.type ( $SLV_SolverSettings ) = 2 ! Jacobian increment type
slv.integ.linalg.slv ( $SLV_SolverSettings ) = 1 ! 1 = dense ; 2 = sparse (UMFPACK) ; 3 = sparse (PARDISO)
slv.integ.lsode.meth ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_PAR_LSODE_INTEG_METHOD
slv.integ.lsode.jac.struc ( $SLV_SolverSettings ) = 3 ! SOLVER_TIME_INTEG_PAR_LSODE_JACOBIAN_STRUC
slv.integ.lsode.maxord ( $SLV_SolverSettings ) = 5 ! TIME_INTEG_INTPAR_LSODE_MAX_ORDER
slv.integ.maxrhs ( $SLV_SolverSettings ) = -1 ! TIME_INTEG_INTPAR_MAX_RHS
slv.integ.maxstp ( $SLV_SolverSettings ) = -1 ! TIME_INTEG_INTPAR_MAX_TIME_STEPS
slv.integ.newton.maxit ( $SLV_SolverSettings ) = 7 ! TIME_INTEG_INTPAR_NEWTON_ITERS
slv.integ.tout.n ( $SLV_SolverSettings ) = 101 ! TIME_INTEG_INTPAR_OUTPUT_NUM_POINTS
slv.integ.sodasrt2.iestsc ( $SLV_SolverSettings ) = 2 ! TIME_INTEG_PAR_SODASRT20_ERROR_EST_SCALE_METHOD
slv.integ.sodasrt.maxord ( $SLV_SolverSettings ) = 5 ! TIME_INTEG_INTPAR_SODASRT_MAX_ORDER
slv.integ.sodasrt1.errnorm ( $SLV_SolverSettings ) = 3 ! TIME_INTEG_PAR_SODASRT_NORM_TYPE
slv.integ.tout.mode ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_INTPAR_TOUT_MODE
slv.integ.meetop ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_EVAL_MOTION_EQ_AT_COMM_POINTS
slv.integ.driftstab ( $SLV_SolverSettings ) = 2 ! TIME_INTEG_BOOLPAR_ACCEPT_DRIFT
slv.integ.root ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_DETECT_IMPLICIT_DISCONTINUITIES
slv.integ.jac.part ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_PARTITIONED_EVAL_JACOBIAN
slv.integ.addrhscall ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_EXTRA_EVAL_AFTER_SUCCESSFUL_STEP
slv.integ.linalg.red2nd ( $SLV_SolverSettings ) = 1 ! Linear equations second order reduction
slv.integ.fix.oneleg ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_FIXINT_IMPLICIT_ONE_LEG_OLC
slv.integ.fix.conforce ( $SLV_SolverSettings ) = 0 ! TIME_INTEG_BOOLPAR_FIXINT_CONFORCE
slv.integ.fix.clss ( $SLV_SolverSettings ) = 1 ! TIME_INTEG_BOOLPAR_FIXINT_METHOD_CLASS
slv.integ.sodasrt1.scal.lam ( $SLV_SolverSettings ) = 9.9999999999999995E-08 ! TIME_INTEG_SCALARPAR_SCALE_CONSTRAINT_FORCES
slv.integ.sodasrt1.scal.acc ( $SLV_SolverSettings ) = 1.0000000000000000E+00 ! TIME_INTEG_SCALARPAR_SCALE_ACCELERATIONS
slv.integ.newton.eps ( $SLV_SolverSettings ) = 3.3300000000000002E-01 ! TIME_INTEG_SCALARPAR_NEWTON_ERROR_BOUND
slv.integ.fix.utcpar ( $SLV_SolverSettings ) = 1.0000000000000000E+00 ! TIME_INTEG_SCALARPAR_FIXINT_EULER_UTC
slv.integ.fix.olcpar ( $SLV_SolverSettings ) = 5.0000000000000000E-01 ! TIME_INTEG_SCALARPAR_FIXINT_ONE_LEG_OLC
slv.integ.sodasrt2.estfac ( $SLV_SolverSettings ) = 9.9999999999999995E-07 ! TIME_INTEG_SCALARPAR_SODASRT20_ERROR_EST_SCALE_FACTOR
slv.integ.tout.freq ( $SLV_SolverSettings ) = { 200 Hz } ! TIME_INTEG_PAR_OUTPUT_FREQ
slv.integ.tend.time ( $SLV_SolverSettings ) = { 2 s } ! TIME_INTEG_TIMEPAR_END_TIME
slv.integ.atol.gen ( $SLV_SolverSettings ) = 1.0000000000000001E-05 ! TIME_INTEG_PARSTATE_DEFAULT
slv.integ.atol.vel ( $SLV_SolverSettings ) = 1.0000000000000000E-04 ! TIME_INTEG_PARSTATE_VEL
slv.integ.rtol.gen ( $SLV_SolverSettings ) = 9.9999999999999995E-08 ! TIME_INTEG_PARSTATE_DEFAULT
slv.integ.rtol.vel ( $SLV_SolverSettings ) = 1.0000000000000001E-05 ! TIME_INTEG_PARSTATE_VEL
slv.meas.geo ( $SLV_SolverSettings ) = 1 ! Animation data to result file
slv.meas.sensor.pos ( $SLV_SolverSettings ) = 1 ! Sensor position to result file
slv.meas.sensor.vel ( $SLV_SolverSettings ) = 1 ! Sensor velocity to result file
slv.meas.sensor.acc ( $SLV_SolverSettings ) = 1 ! Sensor acceleration to result file
slv.meas.force.af ( $SLV_SolverSettings ) = 1 ! applied forces to result file
slv.meas.force.ov ( $SLV_SolverSettings ) = 1 ! Force outpur values to result file
slv.meas.force.st.dyn ( $SLV_SolverSettings ) = 1 ! Force dynamic states to result file
slv.meas.force.st.alg ( $SLV_SolverSettings ) = 1 ! Force algebraic states to result file
slv.meas.joint.st.pos ( $SLV_SolverSettings ) = 1 ! Joint position to result file
slv.meas.joint.st.vel ( $SLV_SolverSettings ) = 1 ! Joint velocity to result file
slv.meas.joint.st.acc ( $SLV_SolverSettings ) = 1 ! Joint acceleration to result file
slv.meas.joint.cf ( $SLV_SolverSettings ) = 1 ! Joint constraining forces to result file
slv.meas.body.pos ( $SLV_SolverSettings ) = 1 ! Body position to result file
slv.meas.body.vel ( $SLV_SolverSettings ) = 1 ! Body velocity to result file
slv.meas.body.acc ( $SLV_SolverSettings ) = 1 ! Body acceleration to result file
slv.meas.body.flx.st.pos ( $SLV_SolverSettings ) = 1 ! Body elastic state position to result file
slv.meas.body.flx.st.vel ( $SLV_SolverSettings ) = 1 ! Body elastic state velocity to result file
slv.meas.body.flx.st.acc ( $SLV_SolverSettings ) = 1 ! Body elastic state acceleration to result file
slv.meas.marker.st.alg ( $SLV_SolverSettings ) = 1 ! Marker algebraic state to result file
slv.meas.constr.cf ( $SLV_SolverSettings ) = 1 ! Constraint constrained state to result file
slv.meas.yout ( $SLV_SolverSettings ) = 1 ! y-Outputs to result file
slv.meas.result ( $SLV_SolverSettings ) = 1 ! Result elements to result file
slv.meas.subvar ( $SLV_SolverSettings ) = 1 ! MEAS_BOOLPAR_SUBVAR
slv.assmbl.task ( $SLV_SolverSettings ) = 3 ! ASSMBL_PAR_SOLVER_MODE
slv.output.path.type ( $SLV_SolverSettings ) = 1 ! OUTPUT_PATH_PAR_TYPE
slv.txt ( $SLV_SolverSettings ) = '' ! Comment
!**********************************************************************
! SubVars
!**********************************************************************
subvargroup.begin ( $G_DH1 ) ! $G_DH1
subvar.str ( $_a ) = '1' ! $G_DH1.$_a, Definition
subvar.str ( $_d ) = '0' ! $G_DH1.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '0' ! $G_DH1.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH1.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH1.$_offset, Definition
subvargroup.end ( $G_DH1 ) ! $G_DH1
subvargroup.desc ( 1 , $G_DH1 ) = '' ! Description
subvargroup.begin ( $G_DH2 ) ! $G_DH2
subvar.str ( $_a ) = '1' ! $G_DH2.$_a, Definition
subvar.desc ( 1 , $_a ) = '' ! Description
subvar.str ( $_d ) = '0' ! $G_DH2.$_d, Definition
subvar.desc ( 1 , $_d ) = 'DHtable::d1' ! Description
subvar.str ( $_alpha ) = '0' ! $G_DH2.$_alpha, Definition
subvar.str ( $_theta ) = '0' ! $G_DH2.$_theta, Definition
subvar.str ( $_offset ) = '0' ! $G_DH2.$_offset, Definition
subvargroup.end ( $G_DH2 ) ! $G_DH2
subvargroup.desc ( 1 , $G_DH2 ) = '' ! Description
!**********************************************************************
! Reference systems
!**********************************************************************
refsys.type ( $R_Isys ) = 1 ! Type
refsys.attr.2d.pos.x ( $R_Isys ) = -9.0000000000000000E+01
refsys.attr.2d.pos.y ( $R_Isys ) = -1.0000000000000000E+01
refsys.attr.2d.width ( $R_Isys ) = 2.4000000000000000E+02
refsys.attr.2d.height ( $R_Isys ) = 2.2000000000000000E+02
marker.type ( $M_Isys ) = 1 ! Type
marker.parent ( $M_Isys ) = $R_Isys ! Reference system
prim.type ( $P_Isys ) = 30 ! Type
prim.ref ( $P_Isys ) = $M_Isys ! Reference Marker
prim.color.r ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Isys ) = 1.4800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Isys ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 3 , $P_Isys ) = 1.0000000000000001E-01 ! [m] Length
!**********************************************************************
! Bodies
!**********************************************************************
body.m ( $B_Body1 ) = 1.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body1 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body1 ) = { 1/2 } ! Center of gravity
body.cg.kind ( $B_Body1 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body1 ) = $M_Body1_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body1 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body1 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body1 ) = $M_Body1_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body1 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body1 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body1 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body1 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
body.attr.2d.pos.x ( $B_Body1 ) = -3.0000000000000000E+01
body.attr.2d.pos.y ( $B_Body1 ) = 3.0000000000000000E+01
body.attr.2d.width ( $B_Body1 ) = 1.1000000000000000E+02
body.attr.2d.height ( $B_Body1 ) = 8.0000000000000000E+01
marker.type ( $M_Body1_BRF ) = 1 ! Type
marker.parent ( $M_Body1_BRF ) = $B_Body1 ! Body
marker.flx.type ( $M_Body1_BRF ) = 4 ! Flexible type
marker.type ( $M_Body1_Top ) = 2 ! Type
marker.parent ( $M_Body1_Top ) = $B_Body1 ! Body
marker.pos ( 1 , $M_Body1_Top ) = $G_DH1.$_a ! Position
marker.pos ( 2 , $M_Body1_Top ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body1_Top ) = 0.0000000000000000E+00 ! Angles
marker.type ( $M_Body1_GC ) = 2 ! Type
marker.parent ( $M_Body1_GC ) = $B_Body1 ! Body
marker.pos ( 1 , $M_Body1_GC ) = { $G_DH1.$_a/2 } ! Position
joint.from ( $J_Body1 ) = $M_Isys ! From Marker
joint.to ( $J_Body1 ) = $M_Body1_BRF ! To Marker
joint.type ( $J_Body1 ) = 29 ! Type
joint.st.vel ( 1 , $J_Body1 ) = 0.0000000000000000E+00 ! Velocity
joint.par ( 1 , $J_Body1 ) = 3.0000000000000000E+00 ! [-] Axis of motion
joint.par ( 2 , $J_Body1 ) = { 30 deg } ! [rad] Angle at t = 0
joint.par ( 3 , $J_Body1 ) = 1.0000000000000001E-01 ! [rad] Amplitude
joint.par ( 4 , $J_Body1 ) = { 2*pi } ! [rad/s] Frequency
joint.par ( 5 , $J_Body1 ) = 0.0000000000000000E+00 ! [rad] Phase
joint.attr.2d.pos.x ( 1 , $J_Body1 ) = 20
joint.attr.2d.pos.y ( 1 , $J_Body1 ) = 170
joint.attr.2d.ori ( 1 , $J_Body1 ) = 270
joint.attr.2d.paths.from.x ( 1 , 1 , 1 , $J_Body1 ) = 20, 20
joint.attr.2d.paths.from.y ( 1 , 1 , 1 , $J_Body1 ) = 210, 187
joint.attr.2d.paths.to.x ( 1 , 1 , 1 , $J_Body1 ) = 20, 20
joint.attr.2d.paths.to.y ( 1 , 1 , 1 , $J_Body1 ) = 110, 153
prim.type ( $P_Body1_Joint ) = 2 ! Type
prim.ref ( $P_Body1_Joint ) = $M_Body1_BRF ! Reference Marker
prim.ang ( 1 , $P_Body1_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body1_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
prim.color.r ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body1_Joint ) = 1.4400000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body1_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body1_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.transparency ( $P_Body1_Joint ) = 2.5000000000000000E-01 ! Transparency
prim.mp.dens.solid ( $P_Body1_Joint ) = 7.8500000000000000E+03 ! Density
prim.par ( 2 , $P_Body1_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body1_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body1_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body1_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body1_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body1_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body1_Link ) = 2 ! Type
prim.ref ( $P_Body1_Link ) = $M_Body1_BRF ! Reference Marker
prim.pos ( 1 , $P_Body1_Link ) = { $G_DH2.$_a/2 } ! Position
prim.pos ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body1_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body1_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body1_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [m] Height
prim.par ( 3 , $P_Body1_Link ) = 2.9999999999999999E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body1_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body1_Link ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body1_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
body.m ( $B_Body2 ) = 1.0000000000000000E+00 ! Mass of the Body
body.mp ( $B_Body2 ) = 0 ! 0=manual; 1=auto (based on geometry); 2=mass manual, CG & Inertia auto
body.cg.pos ( 1 , $B_Body2 ) = { 1/2 } ! Center of gravity
body.cg.kind ( $B_Body2 ) = 1 ! Kind of CG specification: 0=wrt CG; 1=wrt Marker
body.cg.ref ( $B_Body2 ) = $M_Body2_BRF ! Reference Marker for center of gravity
body.I.tens ( 1 , 1 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 2 , 2 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.tens ( 3 , 3 , $B_Body2 ) = 1.0000000000000000E+00 ! Moments of inertia
body.I.kind ( $B_Body2 ) = -1 ! Kind of I-tensor specification: -1=wrt CG; 0=wrt BRF; 1=wrt Marker
body.I.ref ( $B_Body2 ) = $M_Body2_BRF ! Inertia Reference Marker
body.flx.cosim.job.type ( $B_Body2 ) = 0 ! 0=new run; 1=import co-sim with database results; 2=restart co-sim
body.flx.cosim.job.previous ( $B_Body2 ) = '' ! previous abaqus job run
body.flx.cosim.job.cmdoptions ( $B_Body2 ) = '' ! additional command line options for the abaqus run
body.flx.cosim.job.solver ( $B_Body2 ) = 0 ! 0=Abaqus/Explicit; 1=Abaqus/Standard
marker.type ( $M_Body2_BRF ) = 1 ! Type
marker.parent ( $M_Body2_BRF ) = $B_Body2 ! Body
marker.flx.type ( $M_Body2_BRF ) = 4 ! Flexible type
marker.type ( $M_Body2_Top ) = 2 ! Type
marker.parent ( $M_Body2_Top ) = $B_Body2 ! Body
marker.pos ( 1 , $M_Body2_Top ) = $G_DH2.$_a ! Position
marker.pos ( 2 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Position
marker.ang ( 1 , $M_Body2_Top ) = 0.0000000000000000E+00 ! Angles
marker.type ( $M_Body2_GC ) = 2 ! Type
marker.parent ( $M_Body2_GC ) = $B_Body2 ! Body
marker.pos ( 1 , $M_Body2_GC ) = { $G_DH2.$_a/2 } ! Position
joint.from ( $J_Body2 ) = $M_Body1_Top ! From Marker
joint.to ( $J_Body2 ) = $M_Body2_BRF ! To Marker
joint.type ( $J_Body2 ) = 3 ! Type
joint.st.pos ( 1 , $J_Body2 ) = { -60 deg } ! Position
joint.st.vel ( 1 , $J_Body2 ) = 0.0000000000000000E+00 ! Velocity
prim.type ( $P_Body2_Joint ) = 2 ! Type
prim.ref ( $P_Body2_Joint ) = $M_Body2_BRF ! Reference Marker
prim.ang ( 1 , $P_Body2_Joint ) = { 90 deg } ! Angles
prim.ang ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Angles
prim.color.r ( 1 , $P_Body2_Joint ) = 3.0000000000000000E+01 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Joint ) = 1.4400000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Joint ) = 2.5500000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Joint ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.transparency ( $P_Body2_Joint ) = 2.5000000000000000E-01 ! Transparency
prim.mp.dens.solid ( $P_Body2_Joint ) = 7.8500000000000000E+03 ! Density
prim.par ( 2 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Height
prim.par ( 3 , $P_Body2_Joint ) = 4.0000000000000001E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Joint ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Joint ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Joint ) = 0.0000000000000000E+00 ! [-] Close geometry with
prim.type ( $P_Body2_Link ) = 2 ! Type
prim.ref ( $P_Body2_Link ) = $M_Body2_BRF ! Reference Marker
prim.pos ( 1 , $P_Body2_Link ) = { $G_DH2.$_a/2 } ! Position
prim.pos ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.pos ( 3 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Position
prim.ang ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Angles
prim.ang ( 3 , $P_Body2_Link ) = { 90 deg } ! Angles
prim.color.r ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.r ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (red component)
prim.color.g ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.g ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (green component)
prim.color.b ( 1 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.b ( 2 , $P_Body2_Link ) = 1.2800000000000000E+02 ! Colors (blue component)
prim.color.t ( 1 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.color.t ( 2 , $P_Body2_Link ) = 0.0000000000000000E+00 ! Colors (transparency component)
prim.par ( 2 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [m] Height
prim.par ( 3 , $P_Body2_Link ) = 2.9999999999999999E-02 ! [m] Outer diameter
prim.par ( 4 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [m] Inner diameter
prim.par ( 5 , $P_Body2_Link ) = 1.2000000000000000E+01 ! [-] Number of planes
prim.par ( 6 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Number of highlighted planes
prim.par ( 7 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show bottom cap
prim.par ( 8 , $P_Body2_Link ) = 1.0000000000000000E+00 ! [-] Show top cap
prim.par ( 9 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Start angle
prim.par ( 10 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [rad] Delta angle
prim.par ( 11 , $P_Body2_Link ) = 0.0000000000000000E+00 ! [-] Close geometry with
!**********************************************************************
! Constraints
!**********************************************************************
constr.from ( $L_1 ) = $M_Isys ! From Marker
constr.to ( $L_1 ) = $M_Body2_Top ! To Marker
constr.type ( $L_1 ) = 25 ! Type
constr.par ( 1 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in alpha
constr.par ( 2 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in beta
constr.par ( 3 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Rotation in gamma
constr.par ( 4 , $L_1 ) = 0.0000000000000000E+00 ! [-] Lock Transl. in x of M_k
constr.par ( 5 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Transl. in y of M_k
constr.par ( 6 , $L_1 ) = 1.0000000000000000E+00 ! [-] Lock Transl. in z of M_k
!**********************************************************************
! Sensors
!**********************************************************************
sensor.from ( $S_1 ) = $M_Isys ! From Marker
sensor.to ( $S_1 ) = $M_Body1_GC ! To Marker
sensor.from ( $S_2 ) = $M_Isys ! From Marker
sensor.to ( $S_2 ) = $M_Body2_GC ! To Marker
sensor.from ( $S_end ) = $M_Isys ! From Marker
sensor.to ( $S_end ) = $M_Body2_Top ! To Marker

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@ -390,7 +390,7 @@ joint.type ( $J_Body2 ) = 29
joint.st.vel ( 1 , $J_Body2 ) = 0.0000000000000000E+00 ! Velocity
joint.par ( 1 , $J_Body2 ) = 3.0000000000000000E+00 ! [-] Axis of motion
joint.par ( 2 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Angle at t = 0
joint.par ( 3 , $J_Body2 ) = -1.0000000000000000E+00 ! [rad] Amplitude
joint.par ( 3 , $J_Body2 ) = -2.0000000000000000E+00 ! [rad] Amplitude
joint.par ( 4 , $J_Body2 ) = { 2*pi } ! [rad/s] Frequency
joint.par ( 5 , $J_Body2 ) = 0.0000000000000000E+00 ! [rad] Phase
@ -457,4 +457,7 @@ sensor.to ( $S_1 ) = $M_Body1_G
sensor.from ( $S_2 ) = $M_Isys ! From Marker
sensor.to ( $S_2 ) = $M_Body2_GC ! To Marker
sensor.from ( $S_end ) = $M_Isys ! From Marker
sensor.to ( $S_end ) = $M_Body2_Top ! To Marker